Oddball

5 06 2010

An experimental 3D game where you get to explore a strange abstract world. No real game objective as yet but the landscape and physics shows promise. Idea based on a game I wrote a loooong time ago for the C64 called RED LED.

Written using Blitz3D and the tokamak physics engine.

Version 0.02 pre-alpha concept version.

Click here for more info.





Graviton

5 06 2010

A retro 2D scrolling shoot ’em up game. What you get when you cross elements from Bosconian, Gravitar and Asteroids. Written with Blitz3D.

Version 0.10 Playable alpha version with 11 levels. 95% finished.

Click here for more info.





Qubes

5 06 2010

An original game concept where the object is to clear each level of all the Qubes within a set time. Qubes can be dissolved by bringing them in contact with the floor or by using various powerups which appear during the game. Basically, knock everything over as quickly as possible.

It was written using Blitz3D and the tokamak physics engine.

Status – Complete apart from sound effects.

Version 0.07

Click here for more info.





Kaleido

3 06 2010

Kaleido was my first attempt at visual experimentation software. Its realtime display is generated procedurally using similar techniques seen in many demoscene programs. I used only Blitzmax and its 2D library, no shaders or modern GPU trickery employed so it should even work on fairly modest hardware.

Kaleido Version 0.16

Only tested on Windows XP so I don’t know if Vista or Windows 7 are compatible.
Press ‘H’ for instructions.