Oddball

5 06 2010

An experimental 3D game where you get to explore a strange abstract world. No real game objective as yet but the landscape and physics shows promise. Idea based on a game I wrote a loooong time ago for the C64 called RED LED.

Written using Blitz3D and the tokamak physics engine.

Version 0.02 pre-alpha concept version.

Click here for more info.





Graviton

5 06 2010

A retro 2D scrolling shoot ’em up game. What you get when you cross elements from Bosconian, Gravitar and Asteroids. Written with Blitz3D.

Version 0.10 Playable alpha version with 11 levels. 95% finished.

Click here for more info.





Qubes

5 06 2010

An original game concept where the object is to clear each level of all the Qubes within a set time. Qubes can be dissolved by bringing them in contact with the floor or by using various powerups which appear during the game. Basically, knock everything over as quickly as possible.

It was written using Blitz3D and the tokamak physics engine.

Status – Complete apart from sound effects.

Version 0.07

Click here for more info.





3DGo

2 06 2010

3DGo was my first foray into 3D graphics programming back in 2005. The aim was to create a client for the board game Go that distinguished itself from the myriad of 2D versions out there already. Features were to include human vs human, server play and local file playback.

Got a 60% complete working prototype done in Blitz3D before I realised I really needed a language that supported a mature GUI framework as I was writing my own from scratch. Decided to wait until Blitzmax was 3D capable before picking it up again as this also provided more cross platform coverage – Linux, Mac & Windows.

For avatar placeholders I ended up using Beethoven and Yoda. Not sure which one would win in a real game.