GLSL Life

6 06 2011

An implementation of Conway’s game of life running on the GPU. Initially written as a hello world GLSL/FBO exercise, extensive gold plating and polishing turned it into a more complete application.





Light Sequencer Device

13 06 2010

Light Sequencer Device is an experimental realtime graphics visualization tool. Press <i> for help or <enter> to go into edit mode.

Developed using Blitzmax,minib3d & raw opengl. It makes extensive use of feedback effects. Minimum requirements – Dark room, 8 ft x 6 ft screen

Light Sequencer Device Version 0.95

More info here.





Kaleido

3 06 2010

Kaleido was my first attempt at visual experimentation software. Its realtime display is generated procedurally using similar techniques seen in many demoscene programs. I used only Blitzmax and its 2D library, no shaders or modern GPU trickery employed so it should even work on fairly modest hardware.

Kaleido Version 0.16

Only tested on Windows XP so I don’t know if Vista or Windows 7 are compatible.
Press ‘H’ for instructions.